Anwen Pennent

Shoots first. And last.

Description:

Anwen Pennent

Level 2 Human Ranger, Martial Striker

Ranger Feature: Hunter’s Quarry

STARTING ABILITY SCORES

Str 12, Con 10, Dex 18, Int 10, Wis 16, Cha 10.

CURRENT ABILITY SCORES, DEFENSES, & HIT POINTS

Str 12 / +1 Dex 18 / +4 Wis 16 / +3
Con 10 / 0 Int 10 / 0 Cha 10 / 0
Fort 12 Reflex 15 Will 13
AC 16
HP 27 Surges 6 Healed 6

TRAINED SKILLS

Acrobatics +9, Athletics +6, Endurance +5, Intimidate +5, Nature +8, Perception +8, Stealth +9

UNTRAINED SKILLS

Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +3, Heal +3, History +0, Insight +3, Religion +0, Streetwise +0, Thievery +4

FEATS

Ranger Feature: Defensive Mobility

Human Bonus Feat: Quick Draw

Level 1: Weapon Proficiency (Rifle) Level 2: Skill Training (Intimidate)

POWERS

Human at-will: Nimble Strike

Ranger at-will 1: Careful Attack

Ranger at-will 1: Hit and Run

Ranger Encounter 1: Two-Fanged Strike

Ranger Utility 2: Yield Ground

Ranger Daily 1: Sure Shot

ITEMS

adventurer’s kit, bullets (58), candles (2), dagger, bayonet, rifle, leather armor, 2 cans of Jax’d, 4 sunrods

COMPANION CHARACTER STAT BLOCK

Anwen Pennent
Level 1 Striker

Medium humanoid, human
XP —
Initiative +4 ♦ Senses Perception +8
HP 22; Bloodied 11, Healing Surges 6
AC 16; Fortitude 12, Reflex 16, Will 14
Saves +0
Resists None
Speed 6
Action Points None
Dagger (Standard, At-Will) ♦ Weapon
+8 vs. AC; 1d4 + 1 damage.
Rifle (Standard, At-Will) ♦ Weapon
+5 vs. Reflex; 1d10 + 4 damage.
Nimble Strike (Standard, At-Will) ♦ Weapon
Shift 1 square before the attack; +5 vs. Reflex; 1d10 + 4 damage.
Evasive Strike (Standard, Encounter) ♦ Weapon
Shift up to 4 squares before or after the attack; +5 vs. Reflex; 2d10 + 4 damage (ranged); or +8 vs. AC; 1d4 + 1 damage (melee).
Striker Assault (Free, At-Will) ♦
Once per round, you deal 1d6 extra damage against a target you have combat advantage against.
Defensive Mobility (Free, At-Will) ♦
+2 to AC against opportunity attacks.
Alignment Unaligned ♦ Languages Common, Dwarven
Skills Perception +8, Stealth +9
Str 12 (+1) Dex 18 (+4) Wis 16 (+3)
Con 10 (+0) Int 10 (+0) Cha 10 (+0)
Equipment leather armor, dagger, rifle, alchemical ammo (20)

Bio:

Anwen Pennent grew up in the port town of Five Fingers, the daughter of a gunsmith. While she picked up some of the family trade as a young apprentice, she didn’t want to lead the life of a crafter, and so she abruptly joined a mercenary group working far from Five Fingers. This decision cause a serious rift between her and her father, and an even larger argument with her brother Eian, who felt that Anwen had no right or reason to leave the family.

As a fighter, Anwen quickly applied her knowledge of rifles to the military, as a scout and sniper in the trouble areas between kingdoms. Anwen never cared about the politics behind her group’d actions – she never wanted to get involved in that crap. Her concern was the day-to-day life with her unit, though the reticent Anwen didn’t even talk to them much. In fact, she preferred the solitary assignments of scouting and tracking enemy movements. In several cases, her skill at long-range shooting came in very handy.

When Anwen heard rumors of trouble in Five Fingers, though, she took leave of her unit and returned to the town where she grew up, arriving just in time to find her family’s workshop burning and her brother missing. Pissed about this incursion of local politics and crime into her family life, Anwen is determined to find her brother and find out what’s happening. If the only way to do that is to team up with a bizarre collection of bumbling and quite possibly insane adventurers…well, that’s the way it goes, kid. It’s not for forever, after all.

Anwen looks unremarkable. Slightly above middle height, with brown eyes and hair. The most noticeable thing about her appearance is the reminder of her mercenary past: the red patch on the arm of her wool greatcoat, the insignia of the Redline Reavers (a mercenary outfit close by Five Fingers), and the rifle she earned while with that group.

Personality: Laconic, independent, impatient with fools. Religion and politics are both crazy, and it’s best to avoid them. And always, always have a gun ready to fire.

Anwen Pennent

Night in the City of Towers jocelynk414